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Thread Statistics | Show CCP posts - 2 post(s) |

Imperator Jora'h
Hedion University
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Posted - 2008.04.08 20:43:00 -
[1]
Originally by: Fink Angel (Yes, I've got an expensive implant in a can somewhere, and now I want to plug it in do you think I can find the bloody thing? )
Maybe you should have named the can "Implants" and then search for cans. 
I'm with you though. Wish it would look in cargo holds too. I found a 500 million mod in a ship's cargo the other day by accident (in a ship I hadn't used in ages). I recall only wanting two and not finding one I assumed I was just crazy and bought another. Now I have three. Not a huge deal and my own drunken fault I'm pretty sure but still... -------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Imperator Jora'h
Hedion University
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Posted - 2008.04.08 22:36:00 -
[2]
Originally by: CCP Explorer Sorry, not going to happen in the game client for performance reasons. Instead try some of the community created tools that have been developed using the EVE API.
I certainly do not understand the ins-and-outs of the EVE database but on the face of it why would this be a performance issue? If I had all my stuff just on a hangar floor it'd show fine. The database has a list of all my stuff...whether it is in cans or not...and knows where that stuff is. Seems a listing of the items is simple enough and there is no need to show the item is in a can. Just give a laundry list of all Item-X owned by me and what station it is at.
If you say it cannot be done for performance issues I have to accept that but it still does not make sense to me.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Imperator Jora'h
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Posted - 2008.04.09 17:45:00 -
[3]
Originally by: Andrue One easy answer is that containers tend to have a lot of items in them so by ignoring contents you can probably vastly reduce the amount of data returned by the query. It depends how many players organise their stuff into containers to keep hangar floors tidy.
In my case a query for 'objects outside containers' would probably return a tenth the amount of data that 'all objects owned' would.
Can you do an asset search for all assets?
Seems a much more benign problem when viewed only as looking for a single type of item then the only data returned to me are instances of that item's occurrence.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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